Ape | A gorilla somehow captured by the Bloodreavers and trained to fight for them. |
Bugbear | A big and strong but stupid Goblin. |
Deathpriest of Orcus | Devout followers of the Demon Prince. Known to raise the dead and cast hexes of confusion. |
Decrepit skeleton | Like a seleton (see below) but weaker than usual. |
Duergar | Evil Dwarf like creatures. Rather than hair their beards consist of poisonous quills which they can shoot at a foe. They are usually soldiers equipped with a weapon and shield, scouts who operate more stealthily or Theurges who are able to command fire and bright bursts of light. |
Fire Demon | Demons are the embodiment of the destructive forces of chaos. These ones are also on fire. |
Forsaken Shell | A risen corpse that has shed its skeleton and attempts to engulf its prey |
Frozen zombie | A zombie but frozen. |
Gargoyle zombie | A gargoyle, like the statues, that died and has been reanimated. |
Goblin | A mall green humanoid creature. Very fond of rats (as food). Closely related to Hobgoblins and Bugbears they often form an underclass in Hobgoblin civilisations. |
Halfling | Small humanoid that specialises in stealthy combat using knives and slings (think Hobbit). |
Hobgoblin | Bigger, browner, stronger and more cunning versions of Goblins. They are usually soldiers with shield and flair or archers. Sometimes groups will include a Warcaster, a mage capable of making energy attacks. |
Kobald | Small rust coloured lizard-men that are adept at fighting with spears. |
Kruthik corpse | Kruthik are metallic insectoids, about the size of a Labrador that usually live in nests underground. These have died and been reanimated. |
Mummy | A corpse reanimated by necromantic magic. They usually retain none of the powers or personality traits they had whilst alive. |
Orc | Fierce mountain dwelling marauders. Tall, usually a greyish blue or green in colour with massively oversized lower canine teeth. They will kill you as soon as look at you and then eat you. |
Ogre | Big, dumb brutes. Often convinced by more cunning creatures to fight on their behalf, usually by gifting them food. |
Priest of Orcus | |
Rat Swarm | Rats (normal sized) who are swarming. |
Skeleton Retiarii | Skeletons armed with a net and trident. |
Skeleton | Dead things that have lost their flesh and been reanimated. |
Skull Lord | An undead mage able to marshal and command lesser undead. They have three skull each of which commands a different elemental power. All three skulls must be destroyed to defeat the Skull Lord |
Spinagon (Spined Devil) | Small winged demons covered in spines. The can pull out spines to use as poisoned projectiles. |
Undead Wolf | A dead wolf, reanimated. |
Vampire Lord | An old and extremely powerful vampire. |
Vampire spawn | Newly made vampires. |
Were-rats | Creatures that can shift between the shape of a giant humanoid rat and a human (See werewolf) |
Werewolf | Creatures that can shift between the shape of a giant humanoid wolf and a human |
Wight | A corpse freshly risen from the grave |
Wraith | A ghost |
Zombie | A reanimated corpse |
Hogar is a half-orc Beastmaster Ranger on a quest to destroy Orcus the Demon Prince of the Undead. This is his journal, recounting the exploits of Hogar and his companions on their quest.
Glossary of Foes (Alphabetical)
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